/* csvorbis
* Copyright (C) 2000 ymnk, JCraft,Inc.
*  
* Written by: 2000 ymnk<ymnk@jcraft.com>
* Ported to C# from JOrbis by: Mark Crichton <crichton@gimp.org> 
*   
* Thanks go to the JOrbis team, for licencing the code under the
* LGPL, making my job a lot easier.
* 
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
   
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU Library General Public License for more details.
* 
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/


using System;
using csogg;

namespace csvorbis 
{
	// psychoacoustic setup
	internal class PsyInfo
	{ 
		//int    athp;
		//int    decayp;
		//int    smoothp;
		//int    noisefitp;
		//int    noisefit_subblock;
		//float noisefit_threshdB;

		//float ath_att;

		//int tonemaskp;
		float[] toneatt_125Hz=new float[5];
		float[] toneatt_250Hz=new float[5];
		float[] toneatt_500Hz=new float[5];
		float[] toneatt_1000Hz=new float[5];
		float[] toneatt_2000Hz=new float[5];
		float[] toneatt_4000Hz=new float[5];
		float[] toneatt_8000Hz=new float[5];

		//int peakattp;
		float[] peakatt_125Hz=new float[5];
		float[] peakatt_250Hz=new float[5];
		float[] peakatt_500Hz=new float[5];
		float[] peakatt_1000Hz=new float[5];
		float[] peakatt_2000Hz=new float[5];
		float[] peakatt_4000Hz=new float[5];
		float[] peakatt_8000Hz=new float[5];

		//int noisemaskp;
		float[] noiseatt_125Hz=new float[5];
		float[] noiseatt_250Hz=new float[5];
		float[] noiseatt_500Hz=new float[5];
		float[] noiseatt_1000Hz=new float[5];
		float[] noiseatt_2000Hz=new float[5];
		float[] noiseatt_4000Hz=new float[5];
		float[] noiseatt_8000Hz=new float[5];

		//float max_curve_dB;

		//float attack_coeff;
		//float decay_coeff;

		internal void free(){}
	}
}